using System.Collections.Generic;

namespace IQIGame.Onigao.GamePlay
{
    [SerializableGroup(SerializableGroup.LevelModuleConfig)]
    public partial class LevelServiceUnitConfig
    {
        public int delay;
        public bool disabled;
        public ServiceBreakType breakType;
        public int conditionID;
        public List<BaseServiceExecConfig> preExecution = new List<BaseServiceExecConfig>();
        public List<BaseServiceExecConfig> execution = new List<BaseServiceExecConfig>();
        public List<BaseServiceExecConfig> vetoExecution = new List<BaseServiceExecConfig>();
    }
}
